In January 2021 I was approached by the developer of the "Tiny Space Game" prototype with an offer to continue working with the team in the new, expanded and improved version of the game, “Tiny Space Game v.2” (final title pending). Naturally, I accepted!
Building up from the prototype, our small team created a new game focused on rogue-like and rogue-lite mechanics.
As you will see on this project, my job went from game development ideas into concept art and eventually 2D final assets to be implemented in Unity. I had the help of a second artist this time, so we were able to divide the work: I focused on the overall visual language and colour palette of the game, backgrounds and gameplay assets. They were in charge of UI design and character & package icons.
Much like the prototype game, our small team worked together and gave feedback across departments to inspire and help each other create a coherent, unified experience.
The finished game is set to be released in late 2021. (This project will be updated then with new pictures and a link to the play store).
In the meantime:
- Here’s a link to my work on the prototype game: https://sarielsnowings.artstation.com/projects/oAQr9w
- And here you can find the prototype in the Google play store: https://play.google.com/store/apps/details?id=com.Kodobolt.TinySpaceGame